Seasonal characters begin at level 1 with no equipment, storage is empty, the artisans are at rank 1, and so on. Join a Season: When a player creates a seasonal character, it acts as if it is a brand-new game. Loot is only dropped by the Rift Guardian, although it does drop some very good loot. The difficulty is set before entering, and the higher the difficulty, the better the rewards. Players have fifteen minutes to complete Greater Rifts, including killing the Rift Guardian. This key can be used to undertake the Greater Rifts, which differs from regular rifts in some respects. Upon slaying it, it drops loot, including a Greater Rift Key. Once it is full, the Rift Guardian will appear, which is a powerful boss. As the player slays more enemies, a progress meter fills up. Nephalem Rifts: These rifts are essentially trials the player can complete by slaying all manner of baddies. Players who complete all bounties in an act get a Horadric Cache from Tyrael, which contains all manner of loot. It has new areas to explore, and new content, mainly in the form of Bounties and Nephalem Rifts.īounties: A bounty is a specific quest the player is tasked with completing, such as killing a boss, clearing a dungeon of monsters, or saving civilians. After players finish Act V of the Campaign Mode, Adventure mode becomes unlocked.
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